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Push Back

Push blocks to solve puzzles and advance through increasingly challenging levels. Use strategic thinking to move obstacles, clear pathways, and reach goals in this brain-teasing block-pushing adventure.

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Starting game

Push Back

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Need-to-know

How to play

Each grid-based room asks you to shove crates, boulders, or glowing cubes onto target tiles — but you can only push, never pull, and one careless shove can lock the level. Plan every move and use new mechanics like ice tiles and switches as they appear.

Game features
  • Classic Sokoban-style block pushing
  • Push-only movement with real stakes
  • Ice tiles and multi-stage switches
  • Progressively introduced mechanics
  • Deeply satisfying planning puzzles
Tips and strategy
  • Check for dead ends before you push — a bad shove can't be undone.
  • Plan the entire route for each crate before moving it.
  • Push crates into corners and along walls when possible to keep them out of the way.
  • Learn how ice tiles and switches change movement before you commit.
  • Work one crate at a time, but always with the final layout in mind.
About Push Back

Push Back is a classic Sokoban-style block puzzler with a sharp modern coat of paint. Each grid-based room asks you to shove crates, boulders, or glowing cubes onto target tiles, but pulling is forbidden and one careless push can lock the level forever. That single restriction transforms simple geometry into deeply satisfying planning puzzles where every move must be considered. Stages introduce new mechanics gradually, from ice tiles to multi-stage switches, keeping the design fresh deep into the campaign. A great fit for puzzle veterans who love brainy block-pushing games and want a clean browser take on a timeless format.

Player guide

Questions about Push Back

Can I pull crates in Push Back?

No — you can only push. That restriction is what makes each level a planning puzzle, since one careless push can lock the room.

What mechanics appear in later levels?

Later stages introduce ice tiles, multi-stage switches, and other elements that change how blocks move and how targets work.